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A blog of all sections with no images
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Metameme definition is stable |
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Written by David Stocker
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Monday, 14 July 2008 |
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As of commit 98 on the rulesetmodeling project , the metameme XSD is stable. A PDF of the of the layout of the RML package is now available in the Documentation branch. Please take note that the Standard and Descriptor modules (XML) have been added to ../Samples/RML, but Epoch had not been added yet. If anyone wants to try their hand at hand editing ornaments and metamemes, it would be a good exercise. Next up is loading metamemes and memes into Angela. |
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Last Updated ( Monday, 14 July 2008 )
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Written by Administrator
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Monday, 08 October 2007 |
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If you're here to check out Project Angela, please feel free to go on to the forums which is where most of the discussion and real work takes places. |
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Last Updated ( Monday, 08 October 2007 )
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Written by David Stocker
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Saturday, 06 October 2007 |
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Do you have experience building text MUDs? Do you do 2D? Do you have experience with materials in 3DSMax or Blender? Are you a designer or modder working with virtual worlds? How can we make RML work better for you?
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Last Updated ( Saturday, 06 October 2007 )
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Written by David Stocker
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Saturday, 06 October 2007 |
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A designer can create a beautiful ruleset, but without a way to run it. It is just a collection of XML documents. Angela is a prototype modular RML interpreter, designed to be flexible enough to work with a wide variety of engine layouts; single process, multi-process zoned or multi-process seamless. |
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Last Updated ( Saturday, 06 October 2007 )
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What does RML consist of? |
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Written by David Stocker
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Saturday, 06 October 2007 |
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RML rests on three pillars: actions, stimuli and agents. Actions are the verbs of RML. Taking a drink, casting a spell, operating machinery, dancing and swinging a weapon are all actions. Stimuli are the nouns of RML. The smell of roses, the visual appearance of a character and the sound of footfalls are all stimuli. Stimuli provide the feedback to the player client and the AI and may be crafted for a variety of media; text, 2D, 3D, etc. Agents are the objects and subjects of RML. Agents and Actions exist already in several guises. The concept of the stimulus is our unique contribution. By segregating stimuli – be it text, audio, texture, shader, formatted information for AI engines, etc. – we aim to free the designer to think about what he wants to create. The client is simply a window on the world. |
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Last Updated ( Saturday, 06 October 2007 )
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What is the Ruleset Modeling Language? |
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Written by David Stocker
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Saturday, 06 October 2007 |
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RML is a vocabulary for designing the physics - a ruleset - of a virtual world. It is intended for modern asynchronous platforms, is modular and re-useable. |
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Last Updated ( Saturday, 06 October 2007 )
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n e w s f l a s h |
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Newsflash |
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If you're here to check out Project Angela, please feel free to go on to the forums which is where most of the discussion and real work takes places. |
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